Discover works on X11 or wlroots environments. discover-overlay AUR is an open-source GTK application that provides these functions. Replugged - A fork of Powercord, the lightweight discord client mod focused on simplicity and performance.įor Linux clients, Discord does not support in-game overlay. ![]() To inject CSS into the discord-ptb AUR and discord-canary AUR versions, replace any mentions of the discord folder with the version in use. Discocss - A simple script that can inject custom CSS into Discord clients.BetterDiscord - A project which allows Discord to be modified to use custom CSS and plugins.|| weechat-discord-git AUR Custom CSS & plugins weechat-discord - Discord plugin for WeeChat.bitlbee-discord - Discord plugin for Bitlbee.purple-discord - Discord plugin for libpurple based messengers such as Pidgin.discordo is maintained and packaged on the AUR as discordo-git AUR. There are numerous CLI-based third party clients on the AUR (and non-packaged ones on Github), although most are deprecated or broken. WebCord - Wrapper for the web client that improves privacy and allows for screensharing on Wayland.Ripcord - A lightweight, proprietary desktop chat client for group-centric services like Slack and Discord built upon the Qt toolkit.Fast-Discord - A new Discord client made in C++ and Qt.discord-screenaudio - A custom discord client that supports streaming with audio on Linux.Abaddon - An alternative Discord client made with C++/gtkmm.Nightly: discord-canary-electron-bin AUR.Official clients, using the system provided electron for increased security and potentially better performance: Avoid using outdated or abandoned clients, as they are more likely to trigger Discord's anti-spam system in their API and thus get your account banned. You take all responsibility when using such packages. Time surely does fly when your having fun.Warning: The usage of third-party clients, or any unofficial package or application that modifies the Discord client, is against Discord's Terms of Service and may get your account banned. "we do discourage their use and request that they not be shared in our official communities" Please don't discuss game hacks, save editors, cheat engines, or other game-altering software in our official forums. "As a reminder - we don't currently support mods officially. "No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed." So we understand that people are anxious to see mods, but we ask everyone to be patient with us while we work things out.īold text above is mine, not Hinterland's Also another issue is the game is still under active development, and so we may update the game in some way that breaks existing mods without intending to. People have created mods for The Long Dark, we don't stop them from doing that but we don't allow for them to be promoted here. Thus we do not support, or promote, existing mods on our channels. While there are people who know enough to be able to break their game and fix it on their own, a large percentage of players don't have that sort of technical skill. Thus installing a mod risks not only breaking your game in some way, but also won't get support from our team to fix it. So we agree that allowing players to mod their own games is a goal, at this point without official mod support we are unable to offer any form of technical support on modded games. That is something we need to figure out on our end, how we want that system to work and our goals with it. What we would like to have is a way for modders to create mods, and share them and an easy way for players to install them while knowing that installing a mod will not adversely affect their game, or system. We've previously said that working on a system of mod support is something that is a goal for the team. Here's the largest comment I could find from Hinterland The hinterland community replied to the same thread in post #19. The earliest post I found on how Hinterland views mods was July 2018 by IFIYGD in the following thread, post #11. I must say it's been longer than that, as early as mid 2018 or maybe 2017.Īfter searching here in the TLD Steam discussions and on Hinterland's own forum for the last 4 hours this is what I have found on Hinterland's stance about mods. I had thought it was in the past year or two when Hinterland relaxed the ban on discussions about mods.
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